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Paranoia Mafia - Dead thread
raynpelikoneet Offline
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Post: #16
RE: Paranoia Mafia - Dead thread
Yeah this is a setup where most of the ground work for the whole game happens on N0. ^^

Out of order.
Wed, Feb 27, 2013 06:30 am
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ChrisisCraziest Online
Lunatic Spouting Gibberish
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Post: #17
RE: Paranoia Mafia - Dead thread
In the future, you should just kill a power player instead of someone random. You do more damage to town killing leaders and planners than trusting a coin flip to do it for you.

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Wed, Feb 27, 2013 06:38 am
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Gerkuman Offline
These rounds won't write themselves.
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Post: #18
RE: Paranoia Mafia - Dead thread
Yeah, I just feared that killing Two-Face would confirm his suspicions to anyone he shared them with. Should have gone for Raz.

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Wed, Feb 27, 2013 07:01 am
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Barry Allen Offline
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Post: #19
RE: Paranoia Mafia - Dead thread
I'm just glad the town didn't listen to my bad idea N0. I agree that the tread only games are fun- and great for me as I find myself almost never using instant messaging anymore.

Wed, Feb 27, 2013 08:03 am
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Boxcar Offline
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Post: #20
RE: Paranoia Mafia - Dead thread
Good thing counter claim happened. As suicidal vig, I was pretty afraid of going off half-cocked.

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Wed, Feb 27, 2013 11:11 am
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raynpelikoneet Offline
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Post: #21
RE: Paranoia Mafia - Dead thread
(Wed, Feb 27, 2013 11:11 am)Boxcar Wrote:  Good thing counter claim happened. As suicidal vig, I was pretty afraid of going off half-cocked.

Didn't really matter when you lynched mafia D1. You would just have to shoot one of the VT claims (Two Face / Gerkuman), if you are wrong, the remaining cops lynch the VT counter claim who has to be mafia.

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Wed, Feb 27, 2013 02:06 pm
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